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Articles tagged with "AirPods, Motion Control, Spatial Audio, iOS Gaming, Head Tracking"

First AirPods-controlled game uses undocumented Apple sensor for motion control — reverse-engineered spatial audio hardware enables 'RidePods - Race with Head' motorbike racing game

First AirPods-controlled game uses undocumented Apple sensor for motion control — reverse-engineered spatial audio hardware enables 'RidePods - Race with Head' motorbike racing game

Developer Ali Tanis has released the first AirPods-controlled game, "RidePods - Race with Head," on the App Store for iOS and iPadOS devices. By reverse-engineering Apple's spatial audio feature, Tanis enabled head movements to control a motorcycle racing game, offering a unique gaming experience. The game requires compatible earbuds with motion sensors like AirPods Pro or 3rd Generation for optimal gameplay. Tanis' innovative use of Apple's hidden APIs showcases the potential for creative applications beyond traditional uses.

Tom's Hardware

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