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Homebrew developer runs real-time ray tracing test on 1994 Sega Saturn — ancient hardware's untapped power revealed, more refinements to come

Source

Tom's Hardware

Published

TL;DR

AI Generated

A homebrew developer has showcased real-time ray tracing on a 1994 Sega Saturn console, revealing untapped potential in the old hardware. The video demonstrates raytraced shadows in a game environment, highlighting the complexity and optimization challenges of the Saturn. This development is particularly intriguing given that real-time ray tracing only became mainstream with modern GPUs in late 2018. The developer hints at further refinements to come, with optimizations planned to enhance the performance of the ray tracing demo on the Saturn.