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DOOM gets ported to board design app, transforming walls into PCB traces, iconic demons into 64-pin packages, and ammo into 3-pin parts — fully playable KiCAD editor port runs at up to 25 FPS on modern systems

Source

Tom's Hardware

Published

TL;DR

AI Generated

Developer Michael Ayles has created KiDOOM, a version of DOOM that runs within the KiCad PCB design application, where walls become PCB traces and demons are 64-pin packages. The game is fully playable within the KiCAD editor, running at up to 25 FPS on modern systems. Ayles emphasizes that KiDOOM isn't DOOM running in KiCAD; rather, KiCAD serves as the display renderer while the game engine runs separately. The unique combination of EDA, CAD, and DOOM allows each frame to create a legitimate PCB design that could potentially be fabricated. Ayles provides optimizations and settings for smooth gameplay, encouraging users to try KiDOOM themselves.

DOOM gets ported to board design app, transforming walls into PCB traces, iconic demons into 64-pin packages, and ammo into 3-pin parts — fully playable KiCAD editor port runs at up to 25 FPS on modern systems - Tech News Aggregator