AMD's new DGF SuperCompression will accelerate Path Tracing performance in games
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TL;DR
AI GeneratedAMD has introduced a new Dense Geometry Format (DGF) aimed at enhancing geometric complexity for ray tracing in modern PC games, similar to NVIDIA's RTX Mega Geometry technology. This open solution compresses environmental data into geometry clusters to improve performance and detail in open-world environments. The technology, first detailed in a research paper in July 2024, is now available for developers to test and integrate into future games and engines, with support for Vulkan through an updated AMD DGF SDK. The 30% reduction in storage costs and support for animated geometry make DGF a comprehensive solution compatible with various hardware, including upcoming RDNA 5 graphics for PC and consoles.