3D Pinball bug allowed the game to run at 5,000 FPS in Windows NT when faster CPUs arrived— former Microsoft programmer didn't add a rev limiter when porting game from Windows 95 to NT
Source
Tom's Hardware
Published
TL;DR
AI GeneratedFormer Microsoft programmer Dave Plummer accidentally introduced a bug while porting 3D Pinball from Windows 95 to Windows NT, causing the game to run at 5,000 FPS when faster CPUs arrived. Plummer did not include a frame limiter in the game, leading it to use an entire core of modern machines to play pinball. His colleague Raymond Chen eventually fixed the issue by capping the game at 100 fps. Despite the bug, it was considered harmless and allowed for a humorous look back at the oversight.